Many times customers and potential customers ask me whether eLearning is just a passing fad. This is an excellent question that warrants some discussion. My experience with eLearning and more especially with custom eLearning content development has been an extremely positive one. Unfortunately some companies are dismissing the concept of eLearning because they have had a negative experience with it. Recently, I came across a discussion on the Support Insight discussion forum that described eLearning as a hyped solution to training.
Opportunity to speak to many people
I have had the opportunity to speak to many people about their e learning unternehmen experience with eLearning and the majority of skeptics and naysayer have one thing in common. Predominantly they have all had a negative experience with the development of training materials. The common theme that I have seen is that most of the development work was done without completing a thorough needs analysis. In addition, many companies are guilty of selecting an eLearning vendor without doing the necessary research about what the industry offers and what criteria they should use when selecting an eLearning vendor. The product offerings in the eLearning industry are extremely diverse as are the skills and experience that eLearning vendors’ possess.
It is important to determine what your needs as a customer is and what role vendor selection will play in your ultimate success or failure. I can’t stress how important needs analysis is to developing successful eLearning materials such as customized interactive eLearning courses, multimedia reference materials or analytical technical toolkits. Unfortunately many customers don’t take the time to think about what their needs and objectives are. In addition they often select eLearning developers who overlook this step or do a cursory high level needs analysis focused primarily on selling bells and whistles to the customer, rather than focusing on the customer’s business needs and limitations. Yes, it is important to note that eLearning does have limitations, primarily driven by the fact that not all customers are equal when it comes to technology. This limitation is an important consideration when you are considering eLearning as a training method.
Initial needs assessment
The initial needs assessment should identify the objectives of the eLearning program, course, materials and who will be using it. How will they access the materials? What technology will they be using? Does it make sense to include interactive bandwidth-intensive elements such as video and audio? Unfortunately, some eLearning content developers overlook these considerations and as a result develop a solution that disappoints the customer. This then results in the failure being laid at the door of eLearning, rather than at the door of the actual eLearning vendor and the customer.
In most companies there
IIn fact, all companies have people who resist any change as a rule. You must recognize this threat to the development of any eLearning materials prior to beginning any projects and realize that you will need to identify a champion, project sponsor and department leaders that can assist you in mitigating and mediating any resistance to new training initiatives.
An easy way to mitigate any initial resistance in your corporation to new eLearning initiatives is to focus on quick wins. This is a great way to demonstrate the value of a new eLearning initiative and to develop a good working relationship with your eLearning vendor. Many companies try to focus on the areas with the most complicated needs first. In my opinion this is a bad approach that can only end in disaster. Remember keep your first project simple!
Start by focusing on areas
Start by focusing on areas where there is a need and where there are existing training materials within your organization. It is a lot easier to create a customized interactive training course from existing sources such as PowerPoint presentations developed by subject matter experts (SME’s), lessons learnt documents, case studies and standard operating procedures (SOP’s) as opposed to starting from scratch. It is amazing how much information you will find when you start looking within your organization.
Most of the materials
Admittedly most of the materials that you will find are informational only and would need to be structured and redeveloped into an interactive format that ensures knowledge retention. Having said this it is much easier, less time consuming and resource intensive to use existing information within your company rather than attempting to reinvent the wheel. Remember focus on quick wins that will impart essential knowledge to a select group of your final overall target audience and demonstrate the value of your endeavor.
eLearning is a valuable training tool
eLearning is a valuable training tool as long as it is approached in a manner that keeps your ultimate objectives, limitations, corporate political landscape and possibilities in mind. Like any other tool the final result is dependent on the skill of the operator. eLearning can have extremely positive results within your organization including saving you time and money paid for onsite e learning unternehmen training often involving travel, increased productivity, self-paced learning and maximized ROI. However, positive results require foresight and a good working relationship between the content developer, customer project manager/owner and the project sponsor/champion. We would be happy to assist you with any of the questions that you have. Even if you are only at the initial needs assessment stage, we would be happy to discuss your eLearning development options with you.
Quintus is the Director of Business Development for Cyber Media Creations. His Business Development duties and responsibilities include all sales, marketing and business development initiatives. In addtion, Quintus is responsible for project management of larger projects and as such his duties and responsibilities include customer needs assessment and overall project management throughout product lifecycle; storyboard and development mockup design; content development (audio and structuring; prototype feedback to developers; course and program testing and the development implementation of standard business documentation for all customer contracts/ agreements and project management documentation.
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